19-07-2006, 02:33 AM
Thanks guys I will look into it. I was looking client side think that was my problem.
I found it... I was just ysing....
but sine that forms on the client not server it wont compile. I added it to the packet so it would send that to client to do when it targets...
So is there another way to do this or what am I doing wrong.
I found it... I was just ysing....
Code:
frmBattle.Visible = True
but sine that forms on the client not server it wont compile. I added it to the packet so it would send that to client to do when it targets...
So is there another way to do this or what am I doing wrong.