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Question about attacking
#4
Thanks guys I will look into it. I was looking client side think that was my problem.

I found it... I was just ysing....


Code:
frmBattle.Visible = True

but sine that forms on the client not server it wont compile. I added it to the packet so it would send that to client to do when it targets...

So is there another way to do this or what am I doing wrong.
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