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Question about attacking - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Question about attacking (/showthread.php?tid=194) |
Question about attacking - halla - 18-07-2006 Where is the code where it finds out if the player is beside the NPC so he is able to attack. Im adding something where you click a NPC and it brings up a form, but where I had it I could click anywhere it would bring up the form. So wheres this code so I can place it in there and it will only bring up the Form when I click the NPC and im right beside him. - Rian - 18-07-2006 Search the server side code for this: Your target is now and that should find you the right stuff. You'll then need to send a packet to the client to bring the form up - Gilgamesch - 18-07-2006 its in playersearch i think..the packet s: "search" (server side) thats where a player or npc is been targetted, so you need to add: if getplayerx(index) = MapNpc(Player bla bla target code thingy).x - 1 or getplayerx(index) = MapNpc(Player bla bla target code thingy).x +1 and getplayery(index) = MapNpc(Player bla bla target code thingy)y. -1 or getplayery(index) = MapNpc(Player bla bla target code thingy)y. +1 then your code thats just out of my midn..i am really tiered right now, if you cant find it or need some help just post it here bye - halla - 19-07-2006 Thanks guys I will look into it. I was looking client side think that was my problem. I found it... I was just ysing.... Code: frmBattle.Visible = True but sine that forms on the client not server it wont compile. I added it to the packet so it would send that to client to do when it targets... So is there another way to do this or what am I doing wrong. - Matt - 20-07-2006 I'm not sure what you're trying to do. I assume, you are sending a packet to the server to start a battle, and when the server recieves that packet, trying to open the form client side, by calling the function server side? If so, just send a packet back to the client, and send a variable with a value, and do an if check or something, that if the parse = 1 then frmbattle.visible = true If that's what you're trying to do, I don't really understand your posts all that much, sorry if I'm wrong. ^_^ - halla - 20-07-2006 well I added a code where you right click a npc and you attack it. I want it where when you click the npc that you open up a form. I had it working but it would open the form when I click anywhere thats why I wanted to know about just when I click npc - SheepDog - 20-07-2006 Do it all client side.. but only open the form if there is an NPC on that tile. - halla - 21-07-2006 Yeah I was trying to find where it targets the npc and I was lead to the server side. Which I did find it but when I put that in it said the form wasnt there. - halla - 21-07-2006 What did I do wrong here I think it shold work but when I click NPC it targets thembut doesnt open the Form... heres code. Server: Code: ' Check for an npc CLIENT SIDE: Code: ' Open Battle Form Also I have on each... Code: Dim BattleOpen As Long - Dark Echo - 21-07-2006 I think grim wrote a really good tutorial for clicking, and i think theres also a good tutorial on npc name on hover.. Have you tried looking at those? - Matt - 21-07-2006 Server - Code: ' Check for an npc Client - Code: If LCase(Parse(0)) = "battle" Then That should work, if not, it's not something hard to fix. Good luck. - halla - 21-07-2006 Thanks I will work at it All good so far except... Code: If LCase(Parse(0)) = "battle" Then When trying to compile Client highlights Parse there and says Argument not optional. Also on client I changed SendData to SendDataTo I will keep looking into it but if you know whats wrong before I find it please post. Thanks for all the help so far. - Matt - 21-07-2006 Put that in handle data, I believe, where all the other packets are. It should work then. - halla - 21-07-2006 oh my bad I put it in the gameloop thought it would have to go there guess im wrong EDIT: well I still had to fix some more stuff but I got it working. Thanks for all the help. If anyone wants the working code for some reason let me know and I will post. - Matt - 22-07-2006 Well, a packet was added, therefore, handle data would be the choice place. Congrats on getting it to work. ^_^ |