09-02-2008, 09:12 PM
I actually fixed this it deals with the blting part I just switch its around so the top half was blting from pix_x and the bottom half was pic_x + 32 or something like that I will show an example when I get home but I dont use mse...
If i remember correct its backwards in the code so the bottom is pic_x and the top is Pic_x * 2 which if you sprite is 1 your bottom half is bltting correctly but the top half is blting the head under it
EDIT: i just looked up the tut and its
.Top = GetPlayerSprite(Index) * PIC_Y + PIC_Y
so if your sprite is 1 your legs are blting from 32 - 63 and your head from 64 - 95 if you switch it aroung your head would blt from 32 - 63 and legs from 64 - 95... so if you set sprite 0 your sprite would be blting correctly being since 0 - 31 count as 32 pixels.
If i remember correct its backwards in the code so the bottom is pic_x and the top is Pic_x * 2 which if you sprite is 1 your bottom half is bltting correctly but the top half is blting the head under it
EDIT: i just looked up the tut and its
.Top = GetPlayerSprite(Index) * PIC_Y + PIC_Y
so if your sprite is 1 your legs are blting from 32 - 63 and your head from 64 - 95 if you switch it aroung your head would blt from 32 - 63 and legs from 64 - 95... so if you set sprite 0 your sprite would be blting correctly being since 0 - 31 count as 32 pixels.