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Ok i've got a bug with paperdoll or 32x64 - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Ok i've got a bug with paperdoll or 32x64 (/showthread.php?tid=1548) |
Ok i've got a bug with paperdoll or 32x64 - wackydude1234 - 05-02-2008 i done them both together and accidently deleted my backup DOH! Anyway i have a video to show as the example http://youtube.com/watch?v=tkA3YOIwvGc only happens when going to the top two tiles.. Re: Ok i've got a bug with paperdoll or 32x64 - Leighland - 08-02-2008 Omg I was just going to post this lol. Mine is doing the exact same thing ... ![]() ![]() ![]() I'm assuming it has something to do with the blt'ing of the head/helmet. I'm looking in to fixing it right now. If i fix it I'll post it. Re: Ok i've got a bug with paperdoll or 32x64 - Robin - 08-02-2008 Nothing can be blted with negative co-ordinates Dave. You'll need something like what is used in BltPlayer and BltPlayerTop If y < 0 then move the src rec.top down so it appears to be moving off the map. end if Re: Ok i've got a bug with paperdoll or 32x64 - Robin - 08-02-2008 Try it. It'll either disappear, or just not go past 0 or the max. Re: Ok i've got a bug with paperdoll or 32x64 - Zalos - 09-02-2008 I actually fixed this it deals with the blting part I just switch its around so the top half was blting from pix_x and the bottom half was pic_x + 32 or something like that I will show an example when I get home but I dont use mse... If i remember correct its backwards in the code so the bottom is pic_x and the top is Pic_x * 2 which if you sprite is 1 your bottom half is bltting correctly but the top half is blting the head under it EDIT: i just looked up the tut and its .Top = GetPlayerSprite(Index) * PIC_Y + PIC_Y so if your sprite is 1 your legs are blting from 32 - 63 and your head from 64 - 95 if you switch it aroung your head would blt from 32 - 63 and legs from 64 - 95... so if you set sprite 0 your sprite would be blting correctly being since 0 - 31 count as 32 pixels. |