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Loot Drop tables
#4
I dont know if I like that idea from my understanding,

if a snake and a chicken are about the same level then there is still a chance that the snake can still drop feathers...

my suggestion would be to add like a monster class with a monster level that way you can make a tables more specific on the types of the monster and their levels instead of adding a Item level

so for example a chicken would be

a animal then adding a subtype for like a bird so

Animal < Bird
Animal < Reptile

that way you can make tables based off of the type of creature it really is and there levels

Demon < Horn-winged

a demon with horns and wings can possibly drop horns and wings or some demon feathers...

Demon < Winged
Demon < Horned
Demon < Water-Demon
Demon < Flame-Demon
Demon < Elite

just an example serveral types of monsters and also have it based off of the monsters level...

So a chicken cant drop gold(How the hell is a chicken carrying gold did we rip it open?) I can understand a chicken dropping Chicken that we can sell, or a cow dropping beef, or a duck dropping a raw duck... that way you can be more specific as to what monsters drop what.

Just stating this because from my understanding is you would add a monster level and a item level a level 1 mugger can drop some Cloth pants, and then if a chicken is close to that level they would have a chance of dropping the cloth pants... just a suggestion of how to do it I usually refer to a drop table as a table of a bunch of items one specific monster can drop never ever thought of it as a bunch of items a set of monsters can drop...

Also i'm at work whil;e I posted this so if you said this same thing already just disregard this >.> i tend to skip things when im reading forums at work if you may have noticed in the featured tutorial section and maybe some other posts.
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