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Loot Drop tables - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Loot Drop tables (/showthread.php?tid=1494) |
Re: Loot Drop tables - Coke - 06-02-2008 tldr Re: Loot Drop tables - Rezeyu - 07-02-2008 I don't see the point. Re: Loot Drop tables - Rezeyu - 07-02-2008 It seems easier to just hard code a randomizer.. Re: Loot Drop tables - Zalos - 07-02-2008 I dont know if I like that idea from my understanding, if a snake and a chicken are about the same level then there is still a chance that the snake can still drop feathers... my suggestion would be to add like a monster class with a monster level that way you can make a tables more specific on the types of the monster and their levels instead of adding a Item level so for example a chicken would be a animal then adding a subtype for like a bird so Animal < Bird Animal < Reptile that way you can make tables based off of the type of creature it really is and there levels Demon < Horn-winged a demon with horns and wings can possibly drop horns and wings or some demon feathers... Demon < Winged Demon < Horned Demon < Water-Demon Demon < Flame-Demon Demon < Elite just an example serveral types of monsters and also have it based off of the monsters level... So a chicken cant drop gold(How the hell is a chicken carrying gold did we rip it open?) I can understand a chicken dropping Chicken that we can sell, or a cow dropping beef, or a duck dropping a raw duck... that way you can be more specific as to what monsters drop what. Just stating this because from my understanding is you would add a monster level and a item level a level 1 mugger can drop some Cloth pants, and then if a chicken is close to that level they would have a chance of dropping the cloth pants... just a suggestion of how to do it I usually refer to a drop table as a table of a bunch of items one specific monster can drop never ever thought of it as a bunch of items a set of monsters can drop... Also i'm at work whil;e I posted this so if you said this same thing already just disregard this >.> i tend to skip things when im reading forums at work if you may have noticed in the featured tutorial section and maybe some other posts. Re: Loot Drop tables - Zalos - 07-02-2008 Dave Wrote:Make it so if you use a fire sword a duck will drop cooked duck! XD that made me LOL. That would be awesome imma try to do something like that |