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Fill Tile Button
#1
I noticed there wasn't a tutorial for a Fill button. Decided to make one quickly.

Difficulty 1/5 - Simple Copy/Paste

Client Side

Go to frmMirage and add a command button to your map editor and name it cmdFill. Double click it to open the code and add this between the sub that appears.

Code:
Call EditorFillLayer

Then find EditorClearAttribs sub in modGameLogic and underneath that sub add this new sub.

Code:
Public Sub EditorFillLayer()
Dim y As Long
Dim x As Long
    For y = 0 To MAX_MAPY
        For x = 0 To MAX_MAPX
            If frmMirage.optLayers.Value = True Then
                    With Map.Tile(x, y)
                        If frmMirage.optGround.Value = True Then .Ground = EditorTileY * 7 + EditorTileX
                        If frmMirage.optMask.Value = True Then .Mask = EditorTileY * 7 + EditorTileX
                        If frmMirage.optAnim.Value = True Then .Anim = EditorTileY * 7 + EditorTileX
                        If frmMirage.optFringe.Value = True Then .Fringe = EditorTileY * 7 + EditorTileX
                        End With
                End If
        Next x
    Next y
End Sub

I am not sure if the 7 should be something else? Not sure what vanilla MSE is, I can't remember Tongue. So if it's filling a different tile than what you clicked on then change it to whatever yours is supposed to be. If that makes sense haha. Thats all.


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