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Mirage Source 4
#53
An other bug... At PlayerLoad, change the order of this two blocks:
Code:
' Check to make sure that they aren't on map 0, if so reset'm
            If Player(Index).Char(i).Map = 0 Then
                Player(Index).Char(i).Map = START_MAP
                Player(Index).Char(i).X = START_X
                Player(Index).Char(i).Y = START_Y
            End If
Code:
' Position
            Get #nFileNum, , Player(Index).Char(i).Map
            Get #nFileNum, , Player(Index).Char(i).X
            Get #nFileNum, , Player(Index).Char(i).Y
            Get #nFileNum, , Player(Index).Char(i).Dir
First you need to read, and then you check.
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