16-09-2008, 05:45 AM
Perfekt Wrote:maybe its jut me, but this post didnt seem bad at all, its more like an obvious joke, especially when compared to his other posts, but i laugh at those posts too so i might not know what im talking about...William Wrote:Yes of course it is. Most to all checks should be done server side to be on the safe side. I just didn't think about it really because I dont expect people to cheat in my game. And it's pretty noticeable if someone is running and attacking. But your right, so guys add a check server side too ^^
If I played it, I would cheat.
What? I'd have to make the game fun somehow. >.>
and to be on topic, as previously stated, you can run and shoot a bow in Elder Scrolls IV:Oblivion
and i dont see why you shouldnt be able to, but its usually harder to hit someone when your moving and theyre moving
but a check server side for increases in movement and/or attack speed would be a good idea
if it already hasnt been implemented, putting a cooldown for shooting arrows would be a good idea to prevent spam shooting, or even make it how it is in space invaders where the player can only have one visible shot at a time
i imagine it would be annoying for the player as an archer to suddenly see an enemy, try to attack it and get the error message "Can't shoot while moving." and of course moving away as the creature got closer and getting the same message
thats my personal opinion anyway
