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Run and Attack - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Run and Attack (/showthread.php?tid=2074) Pages:
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Run and Attack - William - 11-09-2008 Does many games allow the character to run and hit with a sword or run and shoot with a bow? Cause MS does, and I just changed that so you can only attack when standing still. Seems kinda silly to run and shoot with a bow xD Re: Run and Attack - Reece - 11-09-2008 http://www.youtube.com/watch?v=8ojbKTSo ... re=related I couldn't find one without gay music sorry, but yeh, some people move with a bow and shoot and I know most people move with a sword, its called dodging or some crazy thing like that. Re: Run and Attack - William - 11-09-2008 He was always standing still when shooting ![]() Re: Run and Attack - GIAKEN - 11-09-2008 Doing that also fixes problems with attack animation and moving animation. Re: Run and Attack - Anthony - 11-09-2008 Oblivion allows you to attack while moving ![]() Re: Run and Attack - William - 12-09-2008 GIAKEN Wrote:Doing that also fixes problems with attack animation and moving animation.Yeah, and it looks much better now. And why should makes stand still while casting spells if warriors and archer dont. Re: Run and Attack - Ramsey - 13-09-2008 Could you post the a tut? Re: Run and Attack - Robin - 13-09-2008 If Player(index).attacking = true then CanMove = false :roll: Re: Run and Attack - William - 13-09-2008 Or a better way, find: Code: Call CheckAttack Replace it with: Code: If Player(MyIndex).Moving = 0 Then Re: Run and Attack - Robin - 13-09-2008 You better have done something serverside William. Re: Run and Attack - William - 14-09-2008 Why? Re: Run and Attack - Kousaten - 14-09-2008 Position Modification, I think. Or some other weird glitch. D: Re: Run and Attack - Robin - 14-09-2008 Or that fact I could just make it so I can run and attack if you don't ;D Re: Run and Attack - William - 15-09-2008 Position Modification will not happen.. And there are always ways to cheat robin. Re: Run and Attack - Robin - 15-09-2008 Yes, but you can make it a lot more secure if you just add a check to PlayerMove in the server... It's good practise to not only do checks client-side. Re: Run and Attack - William - 15-09-2008 Yes of course it is. Most to all checks should be done server side to be on the safe side. I just didn't think about it really because I dont expect people to cheat in my game. And it's pretty noticeable if someone is running and attacking. But your right, so guys add a check server side too ^^ Re: Run and Attack - Jacob - 15-09-2008 William Wrote:Yes of course it is. Most to all checks should be done server side to be on the safe side. I just didn't think about it really because I dont expect people to cheat in my game. And it's pretty noticeable if someone is running and attacking. But your right, so guys add a check server side too ^^ All I can say is "Laugh out Loud". Re: Run and Attack - Matt - 15-09-2008 William Wrote:Yes of course it is. Most to all checks should be done server side to be on the safe side. I just didn't think about it really because I dont expect people to cheat in my game. And it's pretty noticeable if someone is running and attacking. But your right, so guys add a check server side too ^^ If I played it, I would cheat. What? I'd have to make the game fun somehow. >.> Re: Run and Attack - William - 15-09-2008 Perfekt, Im getting tired of your comments. Watch your language in the future. Re: Run and Attack - Matt - 15-09-2008 William Wrote:Perfekt, Im getting tired of your comments. Watch your language in the future. What language? If you're tired of my comments, you have 2 options. A) Ban me. B) Stop posting your game here for people to comment on. Re: Run and Attack - William - 15-09-2008 I'm tired of all your comments, your not only pissing me off but other people too. I'm asking you not to post everything that comes into your mind. I don't appreciate bad behaviour on the forum. Re: Run and Attack - Matt - 16-09-2008 William Wrote:I'm tired of all your comments, your not only pissing me off but other people too. I'm asking you not to post everything that comes into your mind. I don't appreciate bad behaviour on the forum. *shrugs* I'mma post what I wanna post. If you wish me to not post what comes to mind, ban me. That's your only option. Otherwise, enforce the rules that your community so highly dislikes and quit whoring MS as a personal promotion ground for your game. We all know that's the reason you bought the damn community/source rights. Re: Run and Attack - Doomy - 16-09-2008 damn man your too mean Calm down this is just a website no one wants to come to a forum where people yell at them so calm down we are here after all to have fun Re: Run and Attack - Matt - 16-09-2008 doomteam1 Wrote:damn man your too mean You don't know me. People who take me seriously, are the only ones that get angry. How often do you see Lea, Robin, Andrew or Sonire mad at me? You don't. So shut up. Re: Run and Attack - renzozuken2002 - 16-09-2008 Perfekt Wrote:maybe its jut me, but this post didnt seem bad at all, its more like an obvious joke, especially when compared to his other posts, but i laugh at those posts too so i might not know what im talking about...William Wrote:Yes of course it is. Most to all checks should be done server side to be on the safe side. I just didn't think about it really because I dont expect people to cheat in my game. And it's pretty noticeable if someone is running and attacking. But your right, so guys add a check server side too ^^ and to be on topic, as previously stated, you can run and shoot a bow in Elder Scrolls IV:Oblivion and i dont see why you shouldnt be able to, but its usually harder to hit someone when your moving and theyre moving but a check server side for increases in movement and/or attack speed would be a good idea if it already hasnt been implemented, putting a cooldown for shooting arrows would be a good idea to prevent spam shooting, or even make it how it is in space invaders where the player can only have one visible shot at a time i imagine it would be annoying for the player as an archer to suddenly see an enemy, try to attack it and get the error message "Can't shoot while moving." and of course moving away as the creature got closer and getting the same message thats my personal opinion anyway ![]() |