08-12-2007, 04:12 AM
Ok So I though about what you said and read over the bltplayername sub, I then thought about the rollover name tut. I added, I commented out, If Player(I).x = CurX And Player(I).y = CurY Then, and the names blted to the screen. Oh Yay!
But. I really want the rollover names... Really... So would anyone have an Idea of how to make it work? Again here's the code from the bltplayer If Statement in GameLoop.
But. I really want the rollover names... Really... So would anyone have an Idea of how to make it work? Again here's the code from the bltplayer If Statement in GameLoop.
Code:
If Player(I).x = CurX And Player(I).y = CurY Then