Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
blting to picscreen with seamless maps
#9
Ok So I though about what you said and read over the bltplayername sub, I then thought about the rollover name tut. I added, I commented out, If Player(I).x = CurX And Player(I).y = CurY Then, and the names blted to the screen. Oh Yay!

But. I really want the rollover names... Really... So would anyone have an Idea of how to make it work? Again here's the code from the bltplayer If Statement in GameLoop.

Code:
If Player(I).x = CurX And Player(I).y = CurY Then
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)