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blting to picscreen with seamless maps - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: blting to picscreen with seamless maps (/showthread.php?tid=1439) |
blting to picscreen with seamless maps - wisefire - 06-12-2007 Well it seems.. My blting of the NPC Names, Player Names, NPC HP Bars, and Player HP&MP Bars have stopped working... This is the tutorial I added. http://www.sylphonline.com/enginefiles/Mirage_Tutorial_Backup/Temporary%20Archive%20(Read%20Only)/Seamless%20Scrolling%20Maps.html Here are the sub's for those certain things.. BltPlayerName [spoiler] Code: Sub BltPlayerName(ByVal Index As Long) BltNPCBars [spoiler] Code: Sub BltNpcBars(ByVal Index As Long) BltMapNPCName [spoiler] Code: Sub BltMapNPCName(ByVal Index As Long) BltPlayerBars [spoiler] Code: Sub BltPlayerBars(ByVal Index As Long) Any Ideas? Help would be highly appreciated. Thanks! Re: blting to picscreen with seamless maps - Matt - 06-12-2007 Helps to know which tut you used. Verrigan or Misunderstood's? Re: blting to picscreen with seamless maps - wisefire - 06-12-2007 Perfekt Wrote:Helps to know which tut you used. Verrigan or Misunderstood's?The links is in my post,I belive Sync wrote it? Re: blting to picscreen with seamless maps - Matt - 06-12-2007 Shann didn't write it. Verrigan wrote the original. That's Misunderstood's version. Re: blting to picscreen with seamless maps - wisefire - 06-12-2007 Perfekt Wrote:Shann didn't write it. Verrigan wrote the original. That's Misunderstood's version. Oh, Well, thats the one im having trouble with.. Re: blting to picscreen with seamless maps - Matt - 06-12-2007 You have to pass the mapxoffset and mapyoffset to each of those. It's in the tut. Re: blting to picscreen with seamless maps - wisefire - 06-12-2007 Perfekt Wrote:You have to pass the mapxoffset and mapyoffset to each of those. It's in the tut. You just confused me even more.. >. Re: blting to picscreen with seamless maps - Matt - 06-12-2007 That's something basic with the system. If you can't understand that, then this is a bit too hard for you it seems. The tut has everything you need. Anything left out, is basic. Passing it off means doing it the way he had you set up the bltplayer and bltnpc subs. Re: blting to picscreen with seamless maps - wisefire - 08-12-2007 Ok So I though about what you said and read over the bltplayername sub, I then thought about the rollover name tut. I added, I commented out, If Player(I).x = CurX And Player(I).y = CurY Then, and the names blted to the screen. Oh Yay! But. I really want the rollover names... Really... So would anyone have an Idea of how to make it work? Again here's the code from the bltplayer If Statement in GameLoop. Code: If Player(I).x = CurX And Player(I).y = CurY Then Re: blting to picscreen with seamless maps - Matt - 08-12-2007 I tried the rollover names before, but gave up cause I didn't feel like messing with it. I'm sure it can't be too hard. Verrigan is currently revamping FPO heavily so I can't try anything. Sorry. |