23-10-2007, 11:15 PM
Yeah.
It's good memory management though.
Winds Whisper uses up a hell of a lot less memory than other games because it only loads 1.4mb of graphics for a map, and rather than load all 44 of them into memory like I would do if I used Elysium, I load just 1, and when the user changes maps I re-set the TileSurf surface and load the desired set.
It's good memory management though.
Winds Whisper uses up a hell of a lot less memory than other games because it only loads 1.4mb of graphics for a map, and rather than load all 44 of them into memory like I would do if I used Elysium, I load just 1, and when the user changes maps I re-set the TileSurf surface and load the desired set.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?