23-09-2007, 09:51 AM
PIC_X
But that basically is the constant deciding the size of the entire game, because originally the game was all 32x32.
So you'll have to go through and manually change all the PIC_X which decide the sprite size to something like SPITE_X or something, then set that to the size you want.
Same for PIC_Y.
But that basically is the constant deciding the size of the entire game, because originally the game was all 32x32.
So you'll have to go through and manually change all the PIC_X which decide the sprite size to something like SPITE_X or something, then set that to the size you want.
Same for PIC_Y.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?