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Very Dumb Question! - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Very Dumb Question! (/showthread.php?tid=1307) |
Very Dumb Question! - tFx.Hadouken! - 23-09-2007 Ok. I have never looked at the Mirage Sourcecode before. And this is my first time. Can someone please tell me the line which decides Sprite Size? In Elysium I remember it being something like; Code: Size_x=32 But I am not sure. Any help would be appreciated. Re: Very Dumb Question! - Robin - 23-09-2007 PIC_X But that basically is the constant deciding the size of the entire game, because originally the game was all 32x32. So you'll have to go through and manually change all the PIC_X which decide the sprite size to something like SPITE_X or something, then set that to the size you want. Same for PIC_Y. Re: Very Dumb Question! - tFx.Hadouken! - 23-09-2007 Damn. -_- Will they all be in ModTypes though? Or will they be all over... Re: Very Dumb Question! - Robin - 23-09-2007 Lmao. They'll be all over because you handle the sprites all over ;D Re: Very Dumb Question! - tFx.Hadouken! - 23-09-2007 Oh ok. Damn :O Well. Guess Ill try and figure it out then. Cheerss ![]() Re: Very Dumb Question! - William - 23-09-2007 There is a tutorial for 32*64 characters and enemies in the feature tutorial board, I suggest you check it out and I'd bet you find a lot of cool things there to use. |