05-09-2007, 12:01 PM
That's how it has to be..
Same with blttile..
I see where you thought it could be wrong though Will.
I'm not sure what the problem could be, I tried and tried to fix it, and couldn't. :\
Code:
' Blit out tile layer fringe
For Y = -1 To MAX_MAPY + 1
For X = -1 To MAX_MAPX + 1
Call BltFringeTile(X, Y, MapXOffset, MapYOffset)
Next X
Next Y
Same with blttile..
Code:
' Blit out tiles layers ground/anim1/anim2
For Y = -1 To MAX_MAPY + 1
For X = -1 To MAX_MAPX + 1
Call BltTile(X, Y, MapXOffset, MapYOffset)
Next X
Next Y
I see where you thought it could be wrong though Will.
I'm not sure what the problem could be, I tried and tried to fix it, and couldn't. :\