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Seamless Scrolling Maps & Paperdolling.
#31
That's how it has to be..

Code:
' Blit out tile layer fringe
        For Y = -1 To MAX_MAPY + 1
            For X = -1 To MAX_MAPX + 1
                Call BltFringeTile(X, Y, MapXOffset, MapYOffset)
            Next X
        Next Y

Same with blttile..

Code:
' Blit out tiles layers ground/anim1/anim2
        For Y = -1 To MAX_MAPY + 1
            For X = -1 To MAX_MAPX + 1
                Call BltTile(X, Y, MapXOffset, MapYOffset)
            Next X
        Next Y

I see where you thought it could be wrong though Will.

I'm not sure what the problem could be, I tried and tried to fix it, and couldn't. :\
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