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Seamless Scrolling Maps & Paperdolling. - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Seamless Scrolling Maps & Paperdolling. (/showthread.php?tid=1237) Pages:
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Seamless Scrolling Maps & Paperdolling. - JohnY - 31-08-2007 For the past couple of days I've tried to add Seamless Scrolling Maps (in wich it blits surrounding tiles, not the full map) Link: http://www.key2heaven.net/ms/BackupCode ... 0Maps.html It has been tested on Mirage Source Ver 3.0.3 although I'm using MSE 1, I can't get it to work at all, deleted and added it 4 times total. Same goes for the paperdolling, I have added 32x64 sprites so I had to chance a bit of it, although I added it, no errors at all, just when I try to wear a item, it doesn't show up ! Is there anyone who would edit my source for me and include the Seamless Scrolling/Paperdolling, please? U'd be my hero ! If so, please add me on Msn: Johny_050@hotmail.com Re: Seamless Scrolling Maps & Paperdolling. - Coke - 31-08-2007 I think this is slightly more advanced than beginner lol. Re: Seamless Scrolling Maps & Paperdolling. - JohnY - 01-09-2007 I tried that, but Seamless Scrolling didn't work out for me, so I went to Paperdolling wich didn't work out for me either. Re: Seamless Scrolling Maps & Paperdolling. - genusis - 01-09-2007 well seemless maps wont work well unless you have the rigth tiles. papperdoll wount work well unless you make the weapons and armor right. other than that you should keep tring on seemless scrolling and paperdoll becuase people love games where they can have there own little custom look. Re: Seamless Scrolling Maps & Paperdolling. - Matt - 01-09-2007 genusis Wrote:well seemless maps wont work well unless you have the rigth tiles. papperdoll wount work well unless you make the weapons and armor right. other than that you should keep tring on seemless scrolling and paperdoll becuase people love games where they can have there own little custom look. STFU. It'll work with any tiles. JohnY, if you used Misunderstood's tutorial, he left out some important code. You have to do quite a bit of redims and such. Add me on msn and I'll help you when I get a chance. presisefa@netscape.net If you use GTalk, that'd be even better. faproductions@gmail.com And occasionally, AIM. AdvocateFA Re: Seamless Scrolling Maps & Paperdolling. - genusis - 01-09-2007 W/E you think Re: Seamless Scrolling Maps & Paperdolling. - Matt - 01-09-2007 I know, dude. Misunderstood helped me with this exact system. I helped Gilgamesch get it in his game. Tried to help William, but we both got confused. I know wtf I'm talking about, go jump off a bridge. Damn I wish you were banned. I swear. Re: Seamless Scrolling Maps & Paperdolling. - genusis - 01-09-2007 Its there personal opinion and the code that they use. and robin it kicked me out of windows live messenger agian wount let me sign in it lol. Re: Seamless Scrolling Maps & Paperdolling. - Matt - 01-09-2007 The code I'm talking about, HAS TO BE USED FOR THAT FUCKING TUTORIAL YOU GOD DAMN FUCKING RETARD. Fuck, I swear. Re: Seamless Scrolling Maps & Paperdolling. - genusis - 01-09-2007 a bit violent today arnt we. just calm down and munch on some popcorn with me. and everythign will be ok. Re: Seamless Scrolling Maps & Paperdolling. - Matt - 01-09-2007 ... Go away. You're annoying. You irritate me so fucking bad.. Re: Seamless Scrolling Maps & Paperdolling. - JohnY - 02-09-2007 Added you ![]() Re: Seamless Scrolling Maps & Paperdolling. - JohnY - 02-09-2007 Now that I FINALLY tought I had it running by just adding: ReDim SMaps(7) It doesn't Blit the damn surrounding maps, yes it does scroll, my player bars were fucked but I fixed the offsets, but still it Doesn't blit the damn surroundng maps. Re: Seamless Scrolling Maps & Paperdolling. - Matt - 02-09-2007 Put this: Code: ReDim SMaps(7) In: Code: Sub LoadSurroundingMaps Also add: Code: ReDim SMaps(7) In: Code: Sub Main That should be all you need. Test it and let me know. Re: Seamless Scrolling Maps & Paperdolling. - JohnY - 03-09-2007 Variable not defined: For a = 0 To 7 The a is highlighted. and: ReDim BlankMap.Tile(0 To MAX_MAPX, 0 To MAX_MAPY) Array already dimensioned? Code: Sub LoadSurroundingMaps() Re: Seamless Scrolling Maps & Paperdolling. - JohnY - 03-09-2007 Array already dimension in: Code: Sub LoadSurroundingMaps() ReDim SMaps(a).Tile(0 To MAX_MAPX, 0 To is highlighted. Re: Seamless Scrolling Maps & Paperdolling. - JohnY - 04-09-2007 Anyone? ![]() Re: Seamless Scrolling Maps & Paperdolling. - Matt - 04-09-2007 You got ultra mixed up.. And Dave didn't help. ![]() Code: Sub LoadSurroundingMaps() Thats my loadsurroundingmaps sub. Works. As for the other stuff.. Wrong sub. xD In Code: Sub Main At the top, use this: Code: Sub Main() Re: Seamless Scrolling Maps & Paperdolling. - JohnY - 04-09-2007 Call CheckFile sub or function not defined. I believe that when u give me ur Sub CheckFile it will still be messed up. Re: Seamless Scrolling Maps & Paperdolling. - Robin - 04-09-2007 Hahaha. That error means it can't find the subroutine. Either you don't have a sub CheckFile or it's set to private. Re: Seamless Scrolling Maps & Paperdolling. - Matt - 04-09-2007 Comment that out. All it does is create my special settings.ini file for the game. You don't need it. Re: Seamless Scrolling Maps & Paperdolling. - JohnY - 04-09-2007 I commented that out, but like I stated before. ReDim SMaps(a).Tile(0 To MAX_MAPX, 0 To Already dimensioned... Re: Seamless Scrolling Maps & Paperdolling. - Matt - 04-09-2007 Do a search for redim smaps and find how many times it's in there. It's obviously set somewhere else. ![]() It's really not hard to figure out if you just sit down and think about it. Re: Seamless Scrolling Maps & Paperdolling. - JohnY - 04-09-2007 Well you see that's the problem, I can't find any other SMaps wich is Dimed or ReDimed: The things I could find with SMaps in it Code: ' Public structure variables S Code: ub Main() and in the loadsurroundingmap sub: Code: Sub LoadSurroundingMaps() Re: Seamless Scrolling Maps & Paperdolling. - JohnY - 04-09-2007 Quited this project since I can't handle it on my own and there's no one available to help. |