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Mirage Source 4
#70
Perfekt Wrote:
Dragoons Master Wrote:Sub AttackNpc:
If MapNpc(MapNum, MapNpcNum).Target = 0 And MapNpc(MapNum, MapNpcNum).Target Attacker Then
???
That's kind of... obvious.

EDIT:
And where this affects? Can't find.
- When opening doors or using keys, the map now updates, thanks to Perfekt.

When you open a door, with the key and key open attribute, it updates the map so the door visually opens and you can walk on it. Tongue
I know that... I just didn't see any difference from the old code that used to make this. It doesn't seam to have changed at all.

One other thing...
- Started on short-circuit evaluation.
Vb6 does not have short-circuit evaluation...
One ooother thing...
- Changed packet structure of "allchars"
It changed?


Ooooone more little bug found. Not a bug, well, just useless code:
Client side
"saymsg" and "broadcastmsg"
are not used client side.
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