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Animation bug?
#3
Okay, I think I get it, thanks.

But still, in the source it says:
.Left = (GetPlayerDir(Index) * 3 + Anim) * PIC_X
(2*3+0) * 32 = 192, and that's where it's supposed to pick the sprite with legs closed, but somehow goes one sprite to the right, it's just that I'm just kind of starting to understand how it all works, only I don't understand why doesn't pick the closed leg sprite.

Anyways, thanks for your help.
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