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CerberusV2 Archive - Screenshots
#7
It's the old adage I'm afraid, I'm a programmer, not a designer.
I've left the design really basic for now, with the hope of adding a GUI design tool at a later date.

Cluttering up the gamescreen has always been a concern, I've slimmed down the windows as much as possible for version 0.3.0, but there is plenty more I can do;
* There's room at the top of the inventory to add buttons for a short inventory, maybe just the top 9 slots
* The player stats window will be cut down with buttons or SSTabs to select 'HP/MP - Stats - Equipped - etc'
* The player quest log will be reduced to 5 picboxes with rollover descriptions
and so on..... lol.

Plans for version 0.4.0 are all graphics orientated and I'm gonna start learning about DX, so watch this space.


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