06-08-2008, 01:04 AM
Also you need to set up the arrays.
Top of modHandleData add:
Under:
Add:
I'm not completely sure how you set up your packets...but I had my male sprite as 8 and my female sprite as 9...so above (in the same packet):
Add:
Top of modHandleData add:
Code:
Public tmpNewChar() As Long
Public tmpNewChar2() As Long
Under:
Code:
ReDim Class(0 To Max_Classes) As ClassRec
Add:
Code:
ReDim tmpNewChar(1 To Max_Classes + 1) As Long
ReDim tmpNewChar2(1 To Max_Classes + 1) As Long
I'm not completely sure how you set up your packets...but I had my male sprite as 8 and my female sprite as 9...so above (in the same packet):
Code:
n = n + 10
Add:
Code:
tmpNewChar(I + 1) = Val(Parse$(n + 8))
tmpNewChar2(I + 1) = Val(Parse$(n + 9))