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Issues; male female;32x64 - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Issues; male female;32x64 (/showthread.php?tid=1990) |
Issues; male female;32x64 - DarkX - 06-08-2008 Ok I have installed the male female system; and the 32x64 sprite system; but now the show sprite on char create system will not work with the 32x64 system; any suggestions? Re: Issues; male female;32x64 - GIAKEN - 06-08-2008 Yeah I got mine to work. Make a timer with an interval of 50. Double click it and add this: Code: SelectNewCharBlt Then add this sub wherever: Code: Public Sub SelectNewCharBlt() Also make sure you make 2 picture boxes called picpic with indexes 1-2 with sizes of 32x32 and 1 is above 2 (obviously). Also make sure you put InitDirectX in Sub Main(). Re: Issues; male female;32x64 - GIAKEN - 06-08-2008 Also you need to set up the arrays. Top of modHandleData add: Code: Public tmpNewChar() As Long Under: Code: ReDim Class(0 To Max_Classes) As ClassRec Add: Code: ReDim tmpNewChar(1 To Max_Classes + 1) As Long I'm not completely sure how you set up your packets...but I had my male sprite as 8 and my female sprite as 9...so above (in the same packet): Code: n = n + 10 Add: Code: tmpNewChar(I + 1) = Val(Parse$(n + 8)) Re: Issues; male female;32x64 - DarkX - 06-08-2008 Ok, I had it working on my old version without all the special stuff; but I'll try that. Thanks. |