23-06-2006, 11:46 AM
check on a warp tiles the max X/Y
remember that it starts from 0, it's like 0-1-2-3 etc..
so when you make picscreen, calculate (Max X + 1 ) * 32 and same for Max Y
remember that it starts from 0, it's like 0-1-2-3 etc..
so when you make picscreen, calculate (Max X + 1 ) * 32 and same for Max Y