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#30
Sorry to bump an old thread on a forum I don't even visit anymore. I just want to share this for others having problems.

Apparently, VB didn't like the fact that the Y value when checking the DoorOpen attribute in the TempTile array.

This line of code produced the Freeze:
Code:
If Anim1 > 0 Then And TempTile(X, y).DoorOpen = NO Then

After making my changes...

Code:
If Anim1 > 0 Then 'And TempTile(X, y).DoorOpen = NO Then

It worked. Perfectly. Anyone else who has the same problem I described, try it.

I'm sure it's bad to remove such a check, but my game doesn't use door tiles at all, so, I removed the array completely after figuring out this made the problem.

God... I hate that. An unused feature was fucking up PDoA.

Anywho, after may years of trying to combat the problem, I finally found a quick fix for it. I'm sure you could come about this better, but...

This works for me. =]

Back to lurking and minimal posting for me.
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