27-09-2009, 07:54 PM
Got the object rendering complete.
Basically, it's for trees, rocks to mine, fishing spots etc.
Instead of rendering through a map loop, objects are cached in an array when a map is changed, and they're looped through the y-based rendering system that I have, meaning they render properly with players + npcs.
Basically, it's for trees, rocks to mine, fishing spots etc.
Instead of rendering through a map loop, objects are cached in an array when a map is changed, and they're looped through the y-based rendering system that I have, meaning they render properly with players + npcs.
![[Image: rawreq.png]](http://img18.imageshack.us/img18/6492/rawreq.png)
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?