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Kolosos
#10
Update
  • -Finished more stuff on the guild system. Guild/Rank now show up in your description.
    -Redid the death system. How it works is basically, every level you get a Rescue. Now what a rescue is, next time you die, it prevents you from losing exp/items/whatever will happen when you die, and basically saves you from dying. Now, I'm not sure what will happen once you die without a rescue. I'm thinking of making it so you lose some experience or get some Death Experience, which you must work off before being able to raise your experience again. I don't think players will be losing their items when they die as I find this an annoyance in many games. Your death count / rescued count also shows up in your description.
    -Description is now read properly using he/she and her/his based on gender, instead of using a generic : "This player"

Screenshots
These are nothing special really, but eh :] I know, I need new tiles, it's just a little feature show off really. Yeah I know it's all purply all the windows, I haven't made a GUI and played around with it yet, and purple made font decently readable so xD

Player description + inventory (with modified item showing Wink ) + chat system :
[Image: 32zte8j.png]

First page of quest editor :
[Image: 6ek9zm.png]

NPC editor with some options showing :
[Image: fmmhyg.png]

Shop showing, although you cant see shop name and I know it looks dumb cause all the items have the same picture, but like I said, haven't touched GFX yet xD :
[Image: 33xxy5t.png]

Btw : Reason for green name is because, with the guild system, when you are creating a guild, you get to choose what color your guild member's names will be Wink I just chose green for testing purposes Smile
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