03-04-2007, 09:22 PM
Quote:So yeah.. It's an elusive little bug, and 4 extra bytes for the 7 or so timers that are required.. (Someone help me here.. not sure about the number of timers in MS servers..) But I don't think 28 extra bytes hurts much.. (Just my humble opinion)
Yeah thats not a problem at all, but I use tons of timers for the characters and base the timers off of at what tick they will end, not how long they last and gradually decrease them (prevents having to constantly modify the values and can maintain accuracy).
I'm having a hard time seeing why it would continue to cause a problem after it rolls over... you know why it happens or have any general idea what could cause it? My only guess is the timer system described above that I avoid using, but that should be fixed just by resetting the server itself... *shrugs*