23-03-2007, 08:47 PM
Tos, quit trying to doubt me...
PDoA has not crashed since I released in Early Feburary. Yeah, nearly two months. And you know what else? I've had about 20+ players on at a time, running other applications. It hardly lags for me or anyone else, and it takes up only 1/50th of my memory.
Go, work on MT, I want to see something come out of it. If you spend ALL your time trying to find problems with PDoA, nothing good will come out of it.
And yeah, saving every minute is overexaggerating, but I didn't want to save it to memory, because when the player requests for time, it pulls it from the ini, not from memory. So, yeah, that's another thing about the system. Like I said, very basic. If you wanna make it something better, be my guest...
PDoA has not crashed since I released in Early Feburary. Yeah, nearly two months. And you know what else? I've had about 20+ players on at a time, running other applications. It hardly lags for me or anyone else, and it takes up only 1/50th of my memory.
Go, work on MT, I want to see something come out of it. If you spend ALL your time trying to find problems with PDoA, nothing good will come out of it.
And yeah, saving every minute is overexaggerating, but I didn't want to save it to memory, because when the player requests for time, it pulls it from the ini, not from memory. So, yeah, that's another thing about the system. Like I said, very basic. If you wanna make it something better, be my guest...