16-06-2006, 12:21 AM
Misunderstood Wrote:Well you take the tile from the current editortilex and editortiley like is already done for the layers, then you put that variable in the data1 slot, set the type to tile_type_chanifingtileification ...or ya know...a simpler name...
then in the blttile sub,
if tile(x,y).type=tile_type_chanifingtileification then
blt with this tile
else
blt with mask tile
end if
you could also only show it if the player is halfway across the tile or stop showing it if they are halfway across the tile or something similar.
i kinda get what you're saying lol, i mite try on a blank MSE and see how it goes.... lol thanks