tFx.Hadouken!
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Ok. I have never looked at the Mirage Sourcecode before. And this is my first time.
Can someone please tell me the line which decides Sprite Size?
In Elysium I remember it being something like;
But I am not sure.
Any help would be appreciated.
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PIC_X
But that basically is the constant deciding the size of the entire game, because originally the game was all 32x32.
So you'll have to go through and manually change all the PIC_X which decide the sprite size to something like SPITE_X or something, then set that to the size you want.
Same for PIC_Y.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
tFx.Hadouken!
Unregistered
Damn.
-_-
Will they all be in ModTypes though?
Or will they be all over...
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Lmao.
They'll be all over because you handle the sprites all over ;D
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
tFx.Hadouken!
Unregistered
Oh ok. Damn :O
Well. Guess Ill try and figure it out then.
Cheerss
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There is a tutorial for 32*64 characters and enemies in the feature tutorial board, I suggest you check it out and I'd bet you find a lot of cool things there to use.