Wouldnt a solution be to actually check if the time it took them to get from square a to b is the time set? Checking the tickcount or whatever each step?
Might be a problem if they are lagging though...
I know, but neither of them do this (i think o.0); and i think one of them uses a timer..
Edit:
Nvm lol
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Okay, but you say the 'Time Set'. How is that set? So you mean that there should be a certain time for a player to move 1 square. Of course with some uncertainty then.
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But the tutorials he made will make it so speed hack wont work, so I dont see a reason to find another way.
Yup i didnt know he had made a second one, the first one was a bit crude~