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@ Speed Hacking - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: @ Speed Hacking (/showthread.php?tid=812) |
@ Speed Hacking - Coke - 09-03-2007 Wouldnt a solution be to actually check if the time it took them to get from square a to b is the time set? Checking the tickcount or whatever each step? Might be a problem if they are lagging though... - William - 09-03-2007 There are 2 tutorials here to prevent speed hacking. http://www.key2heaven.net/ms/forums/viewtopic.php?t=67 http://www.key2heaven.net/ms/forums/viewtopic.php?t=772 - Coke - 09-03-2007 I know, but neither of them do this (i think o.0); and i think one of them uses a timer.. Edit: Nvm lol - William - 09-03-2007 Okay, but you say the 'Time Set'. How is that set? So you mean that there should be a certain time for a player to move 1 square. Of course with some uncertainty then. - Coke - 09-03-2007 Well the thing i have been working on for this was just blown to pieces after reading verrigans tutorial the speed hack would just make it faster ~.~ Sounds stupid and obviouse but i wasnt aware they could do what they can ![]() - William - 09-03-2007 But the tutorials he made will make it so speed hack wont work, so I dont see a reason to find another way. - Coke - 09-03-2007 Yup i didnt know he had made a second one, the first one was a bit crude~ |