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#1
I have a MAJORLY important question.
How is Mirage threaded for client/server?

Also? How do I resize Client?

(I know I am sorta noob, but java is more my thing!)
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#2
Threads in vb6? ^_^
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#3
My guess is he's talking about the control array for the sockets.
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#4
*sorry lol.

I mean is there something similar to threads in VB6?

I really am hesitant due to the lack of stability in it.
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#5
What lack of stability..?
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#6
Don't start writing in vb6 dude, its a pre-.net framework MS platform dependant procedural language from back in the day, stay with java.
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#7
Stay with java. Vb6 made it really hard for me to switch to multi-threaded java programming. Java is so much better though.
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#8
I am making an Engine for fun really. I have my 3d Java Engine which I will use for an actual game soon. (It holds 1000 players atm, whoopie! Single-threaded and more!)

Anywho, yah, I am fooling around with VB6 cause it's nostalgic. Elysium got me started on my journey of making games.
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