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Client Side GetPlayerLevel, and GetPlayerExp Bug
#1
Okay i know it has something to do with the packet but i cant figure it out, can someone help point me in the right direction?
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#2
Whats wrong with it?
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#3
Client Side;
GetPlayerLevel(MyIndex) Returns 0
GetPlayerExp(MyIndex) Returns 0

And i was using a level 2 Character with more than 0 exp :lol: lol :lol:
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#4
I haven't taken a look at the newest version of Mirage yet, but I'm certain that in previous versions the client did not recieve packets for those functions by default.
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#5
Yeah the server doesn't tell the client its level or experience.
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