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Client Side GetPlayerLevel, and GetPlayerExp Bug - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: Client Side GetPlayerLevel, and GetPlayerExp Bug (/showthread.php?tid=2932) |
Client Side GetPlayerLevel, and GetPlayerExp Bug - Jonathan - 13-07-2009 Okay i know it has something to do with the packet but i cant figure it out, can someone help point me in the right direction? Re: Client Side GetPlayerLevel, and GetPlayerExp Bug - Beres - 13-07-2009 Whats wrong with it? Re: Client Side GetPlayerLevel, and GetPlayerExp Bug - Jonathan - 13-07-2009 Client Side; GetPlayerLevel(MyIndex) Returns 0 GetPlayerExp(MyIndex) Returns 0 And i was using a level 2 Character with more than 0 exp :lol: lol :lol: Re: Client Side GetPlayerLevel, and GetPlayerExp Bug - Rian - 13-07-2009 I haven't taken a look at the newest version of Mirage yet, but I'm certain that in previous versions the client did not recieve packets for those functions by default. Re: Client Side GetPlayerLevel, and GetPlayerExp Bug - GIAKEN - 13-07-2009 Yeah the server doesn't tell the client its level or experience. |