05-07-2009, 06:38 PM
I haven't seen anything about this on the forums yet, but I believe I have found a bug. When you have two people connected to a server, and the 2nd person either logs out or presses the close button, it leaves the sprite and block on the map. It doesn't show that the member has logged out until they either log back in, you leave the map, or you do a /who (which shows no one on). Can anyone confirm this?
Edit: A few more things about the bug I found. On login, it does something similar, it doesn't show the logged on character. Pretty much, the map is not updating for the other members when they leave or enter the server until they do something that updates the map (drop an item, pick up an item. Maybe cast a spell, unable to test that one because NPC's automatically update the map.) It doesn't seem like a big issue, but small things like this annoy me
Also, it still happens if you have 2 clients open on the same computer.
Edit: Was messing around with the party system, so I found another place the map isn't updating. When you kill an NPC, you don't get the xp, it doesn't respawn, and the NPC's freeze. This only happens if you have more than one person on the map, and the NPC's only freeze for the attacker (doesn't need to be in a party or anything, just 2 players on the same map)
Edit: A few more things about the bug I found. On login, it does something similar, it doesn't show the logged on character. Pretty much, the map is not updating for the other members when they leave or enter the server until they do something that updates the map (drop an item, pick up an item. Maybe cast a spell, unable to test that one because NPC's automatically update the map.) It doesn't seem like a big issue, but small things like this annoy me

Edit: Was messing around with the party system, so I found another place the map isn't updating. When you kill an NPC, you don't get the xp, it doesn't respawn, and the NPC's freeze. This only happens if you have more than one person on the map, and the NPC's only freeze for the attacker (doesn't need to be in a party or anything, just 2 players on the same map)