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AlertMsg(MsgBox)
#1
Is there a way to stop it from kicking the player?

Or something else? Such as 'WarnMsg' from XtremeWorlds?(Wouldn't be called that)

Trying to make a WarnMsg, lol.
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#2
Mattyw Wrote:Is there a way to stop it from kicking the player?

Or something else? Such as 'WarnMsg' from XtremeWorlds?(Wouldn't be called that)

MsgBox, doesn't kick the player. The AlertMsg, does. If you were to use something like:

Call MsgBox("Test", VBOKONLY) then it would call a msgbox, with a button that only has an OK button to click. Now, an AlertMsg, is spescified by the game, and that makes you get kicked.
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#3
Fixed. :S
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#4
Mattyw Wrote:Is there a way to stop it from kicking the player?

Or something else? Such as 'WarnMsg' from XtremeWorlds?(Wouldn't be called that)

Trying to make a WarnMsg, lol.

Yes, there is a way...

just remove this command from Sub AlertMsg in server side
Code:
Call CloseSocket(Index)
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#5
Vahz Wrote:
Mattyw Wrote:Is there a way to stop it from kicking the player?

Or something else? Such as 'WarnMsg' from XtremeWorlds?(Wouldn't be called that)

Trying to make a WarnMsg, lol.

Yes, there is a way...

just remove this command from Sub AlertMsg in server side
Code:
Call CloseSocket(Index)

I'll quote myself.

Mattyw Wrote:Fixed. :S
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#6
Umm, no.

That would make all Hackingattempt Calls no longer kick them.
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#7
The easy way isn't always the right way. ^_^
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#8
I'm using Sub WarnMsg. >.>

Just ignore this topic, done. Capish?
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