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16x16 tiles(32x32 sprites)
#1
Well I'm having problem with changing my tiles to 16x16, I already try to double the map size then change the map editor pic to 16x16. Any suggestions?
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#2
Ask Fox Tongue I bet he can do it in his sleep.
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#3
I already pm him but I never got a reply. XD
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#4
Look for a tutorial on her or sylph engine files
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#5
slyph's been down for a while i believe
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#6
EGAD!

Dangit...
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#7
Still need help with this..
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#8
Don't you just change Pic_X/Y to 16?

I mean that'll get the core graphic stuff done doesn't it?
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#9
16x16 tiles(32x32 sprites)

^Topic title.

I'm thinking they still want sprites 32x32 due to the title, so changing PIC_X/PIC_Y would set them to 16x16 too, right?

Chances are you could set different variables for the tiles to load themselves, like TILE_X/TILE_Y or something. I'm not sure if that'd work, but everyone here is like a million times smarter than me anyway so someone could figure it out.
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#10
Hmm, I'll try that, thanks.
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#11
Lemme know how it goes. Big Grin It'd be really nice if it worked out heh.
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#12
Meh. Nope, it didn't work, but thanks for helping at least.
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#13
Try taking the entire BltTile function and change all the PIC_X and PIC_Y to 16 and make sure you have 7 tiles that are 16x16 across the top of your tile sheet. Then just change the map editor stuff around to match that. You will (I am assuming) have to do some other tweaks with the players offset. It's going to be messed because mostly Mirage keeps track of your position relative to your character on the map, and basically the map is going to be halved if that makes sense. You will see what I mean.
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