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directX noob
#1
Okay, for sake of argument, lets say you have a blank 96x96 image, which is four 32 grid blocks that mirage uses.


Is it better to have 1 surface thats 96x96, or 4 32x32 ones, or is it the same?

Or is that not how it works.

=/
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#2
I didn't multiply it, I just went up the ladder, 32x32,64x64,96x96

Either way, the question is the same.


EDIT:Actually, isn't 96x96 9 blocks of 32..
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#3
It really depends on what you're trying to do..
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#4
Just go for one 96x96 image.

Rather than blting something nine times to get the image, you only need to do it once.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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