Mirage Source
directX noob - Printable Version

+- Mirage Source (https://mirage-engine.uk/forums)
+-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61)
+--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18)
+---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17)
+---- Thread: directX noob (/showthread.php?tid=1370)



directX noob - Rezeyu - 30-10-2007

Okay, for sake of argument, lets say you have a blank 96x96 image, which is four 32 grid blocks that mirage uses.


Is it better to have 1 surface thats 96x96, or 4 32x32 ones, or is it the same?

Or is that not how it works.

=/


Re: directX noob - Rezeyu - 30-10-2007

I didn't multiply it, I just went up the ladder, 32x32,64x64,96x96

Either way, the question is the same.


EDIT:Actually, isn't 96x96 9 blocks of 32..


Re: directX noob - Dark Echo - 30-10-2007

It really depends on what you're trying to do..


Re: directX noob - Robin - 30-10-2007

Just go for one 96x96 image.

Rather than blting something nine times to get the image, you only need to do it once.