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directX noob - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: directX noob (/showthread.php?tid=1370) |
directX noob - Rezeyu - 30-10-2007 Okay, for sake of argument, lets say you have a blank 96x96 image, which is four 32 grid blocks that mirage uses. Is it better to have 1 surface thats 96x96, or 4 32x32 ones, or is it the same? Or is that not how it works. =/ Re: directX noob - Rezeyu - 30-10-2007 I didn't multiply it, I just went up the ladder, 32x32,64x64,96x96 Either way, the question is the same. EDIT:Actually, isn't 96x96 9 blocks of 32.. Re: directX noob - Dark Echo - 30-10-2007 It really depends on what you're trying to do.. Re: directX noob - Robin - 30-10-2007 Just go for one 96x96 image. Rather than blting something nine times to get the image, you only need to do it once. |