Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Multiple Tilesets
#1
I was wondering if there was a way to have multiple tilesets in mirage?
Reply
#2
Of course there is.

Program it.

The way I have it in Winds Whisper is where I have each map linked to one tileset, and the client only ever holds the one tileset needed for that map.

Simply add a new byte to the map data (at the end) and then re-set the tileset surface with the desired tileset when the user changes maps.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#3
Isn't that how RPG Maker 2k and down had it?


Where Map = Tileset
Reply
#4
Yeah.

It's good memory management though.

Winds Whisper uses up a hell of a lot less memory than other games because it only loads 1.4mb of graphics for a map, and rather than load all 44 of them into memory like I would do if I used Elysium, I load just 1, and when the user changes maps I re-set the TileSurf surface and load the desired set.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#5
that sounds good, if only i knew what to do lol.
when i go to college i'm gonna do a course on vb6 Wink so like in a year or so
Reply
#6
Your college still has Vb6 classes?


o.O

All the colleges here only have newest tech, so they all have .NET.

(And at my school taking C++ is a pre-req for VB.NET, WTF?)
Reply
#7
I studied .NET at college but made all of my projects in vb6, they couldn't tell the difference when it was compiled anyway :wink:
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)