23-10-2007, 10:06 PM
I was wondering if there was a way to have multiple tilesets in mirage?
Multiple Tilesets
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23-10-2007, 10:06 PM
I was wondering if there was a way to have multiple tilesets in mirage?
23-10-2007, 10:24 PM
Of course there is.
Program it. The way I have it in Winds Whisper is where I have each map linked to one tileset, and the client only ever holds the one tileset needed for that map. Simply add a new byte to the map data (at the end) and then re-set the tileset surface with the desired tileset when the user changes maps. Quote:Robin:
23-10-2007, 11:10 PM
Isn't that how RPG Maker 2k and down had it?
Where Map = Tileset
23-10-2007, 11:15 PM
Yeah.
It's good memory management though. Winds Whisper uses up a hell of a lot less memory than other games because it only loads 1.4mb of graphics for a map, and rather than load all 44 of them into memory like I would do if I used Elysium, I load just 1, and when the user changes maps I re-set the TileSurf surface and load the desired set. Quote:Robin:
24-10-2007, 09:41 AM
that sounds good, if only i knew what to do lol.
when i go to college i'm gonna do a course on vb6 ![]()
24-10-2007, 10:10 AM
Your college still has Vb6 classes?
o.O All the colleges here only have newest tech, so they all have .NET. (And at my school taking C++ is a pre-req for VB.NET, WTF?)
24-10-2007, 12:45 PM
I studied .NET at college but made all of my projects in vb6, they couldn't tell the difference when it was compiled anyway :wink:
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