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More Sprite Actions?
#1
I'm pretty sure the title of this is confusing...

What I mean is, in Mirage if you look in the origional Gfx folder, open Sprites then you see the sprite in 12 frames displaying movement and direction. I was wondering if there is a way to add more frames for the sprite? My sprite seems to be laid out right, but he is walking funny like it is skiping a frame.
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#2
Mess with what you set Anim to equal for each direction when you walk. Should be able to get it workin' good.
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#3
In my Camtasia topic video, you can see I have 4 walking frames.
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#4
And I have three :D
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#5
Well mine goes 0-1-0-2, repeat.
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#6
So does mine.

That's 3 frames, not four.

;D
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#7
I have a 4th frame for firing.

=P
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#8
Stop confusing me ;-;
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#9
His sprite sheet is set up:

1234123412341234

Instead of the default MS way:

123123123123

Well, that would be my guess anyways..
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#10
Actually not only that, but it's..

Legs: 012012012012
Torso: 012012012012
Etc: 01234012340123401234

All on the same sheet, and every 96 Y pixels is one sprite.
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#11
Rezeyu Wrote:Actually not only that, but it's..

Legs: 012012012012
Torso: 012012012012
Etc: 01234012340123401234

All on the same sheet, and every 96 Y pixels is one sprite.

Close enough. ^_^
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#12
So can anyone help me?
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#13
Whenever you need another animation, just multiply the X of the bltplayer by 32, till you get the frame.
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