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More Sprite Actions? - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: More Sprite Actions? (/showthread.php?tid=1371) |
More Sprite Actions? - Mario - 01-11-2007 I'm pretty sure the title of this is confusing... What I mean is, in Mirage if you look in the origional Gfx folder, open Sprites then you see the sprite in 12 frames displaying movement and direction. I was wondering if there is a way to add more frames for the sprite? My sprite seems to be laid out right, but he is walking funny like it is skiping a frame. Re: More Sprite Actions? - Matt - 01-11-2007 Mess with what you set Anim to equal for each direction when you walk. Should be able to get it workin' good. Re: More Sprite Actions? - Rezeyu - 01-11-2007 In my Camtasia topic video, you can see I have 4 walking frames. Re: More Sprite Actions? - Robin - 01-11-2007 And I have three :D Re: More Sprite Actions? - Rezeyu - 01-11-2007 Well mine goes 0-1-0-2, repeat. Re: More Sprite Actions? - Robin - 01-11-2007 So does mine. That's 3 frames, not four. ;D Re: More Sprite Actions? - Rezeyu - 01-11-2007 I have a 4th frame for firing. =P Re: More Sprite Actions? - Robin - 01-11-2007 Stop confusing me ;-; Re: More Sprite Actions? - Matt - 01-11-2007 His sprite sheet is set up: 1234123412341234 Instead of the default MS way: 123123123123 Well, that would be my guess anyways.. Re: More Sprite Actions? - Rezeyu - 01-11-2007 Actually not only that, but it's.. Legs: 012012012012 Torso: 012012012012 Etc: 01234012340123401234 All on the same sheet, and every 96 Y pixels is one sprite. Re: More Sprite Actions? - Matt - 02-11-2007 Rezeyu Wrote:Actually not only that, but it's.. Close enough. ^_^ Re: More Sprite Actions? - Mario - 02-11-2007 So can anyone help me? Re: More Sprite Actions? - Rezeyu - 02-11-2007 Whenever you need another animation, just multiply the X of the bltplayer by 32, till you get the frame. |