11-04-2009, 12:55 AM
All of a sudden, whenever I attack an NPC, I can not kill them and their health bars disappear... I exit, and go back into the game and I still can not kill them, but they follow me >.< I dont get it.
VERY wierd bug...
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11-04-2009, 12:55 AM
All of a sudden, whenever I attack an NPC, I can not kill them and their health bars disappear... I exit, and go back into the game and I still can not kill them, but they follow me >.< I dont get it.
11-04-2009, 01:34 AM
Track your attacknpc sub. Use breaks in the server.
11-04-2009, 03:33 AM
Well it stopped, I did what you aid alreday, but idk it was so random... anyways, I got another question, I wanna vlt something small, a 16x16 Bitmap above the players head, but I cant get it to work...
Code: Sub BltWait(ByVal index As Long) Code: For i = 1 To MAX_PLAYERS It doesnt show anything, any help?
11-04-2009, 04:26 AM
Are you loading the surf properly?
11-04-2009, 04:30 AM
I think so.. heres what I put in the DX Code..
Code: DDSD_Wait.lFlags = DDSD_CAPS Code: Public DDSD_Wait As DDSURFACEDESC2 Code: Public DD_WaitSurf As DirectDrawSurface7
11-04-2009, 05:02 AM
Try this:
Code: With rec
11-04-2009, 05:10 AM
Still nothing. Its weird, its just a red "Z" with a black BG.. hmm..
11-04-2009, 06:06 AM
You're using MS4? Do:
LoadSurface("wait", DD_WaitSurf, DDSD_Wait) I think it's that anyways...but yeah there's already a function for it to do it properly
11-04-2009, 06:08 AM
No, Im using 3.0.3 and thats not used in it.. i messed around with it for the past hour and I have gotten nothing lmao
11-04-2009, 11:01 AM
Moved to the correct section.
11-04-2009, 03:50 PM
I would have to look at the source. If you wanna send it, feel free. MSN, GTalk, AIM or PM.
11-04-2009, 04:13 PM
Matt Wrote:I would have to look at the source. If you wanna send it, feel free. MSN, GTalk, AIM or PM. I appreciate the offer, but I tried doing the same thing in MS4, so I'm just gonna convert everything over to MS4 and I won't have a problem with it. I would have used MS4 to begin with but I started this a long time ago >. |
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