16-02-2009, 02:44 PM
you do not appreciate no one.
Roof Tile addon.
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16-02-2009, 02:44 PM
you do not appreciate no one.
17-02-2009, 07:38 AM
Hmm what? So basically this is like RS styled houses? Walk under and the roof disappears?
17-02-2009, 12:44 PM
yes, it is like Runescape roof tiles but i didn't make it after there's its is a bit different as there fade away. these just disappear instantly.
17-02-2009, 02:16 PM
Nice.
![]() Its a really useful feature.
17-02-2009, 02:38 PM
Rory Wrote:Nice. This. Thanks for the tut.
17-02-2009, 04:36 PM
your all welcomed. I might come out with more tutorials who knows haha.
17-02-2009, 05:46 PM
And horribly bloated. Adding 1/4 the overall size of the maps onto them again. I can't think of a single person who can't make a roof using fringe tiles. Not only that, but re-checking the damn thing every bloody loop is insane, as you could easily make this by having a couple of attributes at each doorway, and when you walk over these tiles, have the roof turn on/off.
I'm seriously wondering about your programming skill, as when I explained my method of doing it you said that your method was a quicker and less painful way of going about it. All I see here is a Chaos worthy feature. Quote:Robin:
18-02-2009, 01:11 PM
ha ha ha i just wanted to make something fast and that was the fastest way to do it. other than that ya it does need more optimizations witch i will work on and release when i get them done, i don't have as much free time as i use to. And i hate chaos.
i wasn't ling when i said a quicker and less painful way of going about it. but i never said it was a good way of doing it we talk about it and i even told you it did loop threw and you did say that i could fix it by making an attribute to make it disappear. but i never got around to doing that yet. but i did tell you the truth i did a quick less painful way of doing it.
18-02-2009, 01:26 PM
It would be much faster to do it Robins' way.
18-02-2009, 03:29 PM
yes i know it would be faster. but I'm waiting for DFA to get the tiles calculated better before i add more to it .
18-02-2009, 03:51 PM
Code: Public LookUpTileRec(MAX_INTEGER) As DxVBLib.RECT Code: Dim i As Long Code: Ground = Map.Tile(X, Y).Ground There's a look up table for your tiles. Modify it for MS4. |
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