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Roof Tile addon. - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +------ Forum: Tutorials (https://mirage-engine.uk/forums/forumdisplay.php?fid=13) +------ Thread: Roof Tile addon. (/showthread.php?tid=2561) |
Roof Tile addon. - genusis - 16-02-2009 you do not appreciate no one. Re: Roof Tile addon. - Tony - 17-02-2009 Hmm what? So basically this is like RS styled houses? Walk under and the roof disappears? Re: Roof Tile addon. - genusis - 17-02-2009 yes, it is like Runescape roof tiles but i didn't make it after there's its is a bit different as there fade away. these just disappear instantly. Re: Roof Tile addon. - Rory - 17-02-2009 Nice. ![]() Its a really useful feature. Re: Roof Tile addon. - Nean - 17-02-2009 Rory Wrote:Nice. This. Thanks for the tut. Re: Roof Tile addon. - genusis - 17-02-2009 your all welcomed. I might come out with more tutorials who knows haha. Re: Roof Tile addon. - Robin - 17-02-2009 And horribly bloated. Adding 1/4 the overall size of the maps onto them again. I can't think of a single person who can't make a roof using fringe tiles. Not only that, but re-checking the damn thing every bloody loop is insane, as you could easily make this by having a couple of attributes at each doorway, and when you walk over these tiles, have the roof turn on/off. I'm seriously wondering about your programming skill, as when I explained my method of doing it you said that your method was a quicker and less painful way of going about it. All I see here is a Chaos worthy feature. Re: Roof Tile addon. - genusis - 18-02-2009 ha ha ha i just wanted to make something fast and that was the fastest way to do it. other than that ya it does need more optimizations witch i will work on and release when i get them done, i don't have as much free time as i use to. And i hate chaos. i wasn't ling when i said a quicker and less painful way of going about it. but i never said it was a good way of doing it we talk about it and i even told you it did loop threw and you did say that i could fix it by making an attribute to make it disappear. but i never got around to doing that yet. but i did tell you the truth i did a quick less painful way of doing it. Re: Roof Tile addon. - Jacob - 18-02-2009 It would be much faster to do it Robins' way. Re: Roof Tile addon. - genusis - 18-02-2009 yes i know it would be faster. but I'm waiting for DFA to get the tiles calculated better before i add more to it . Re: Roof Tile addon. - Jacob - 18-02-2009 Code: Public LookUpTileRec(MAX_INTEGER) As DxVBLib.RECT Code: Dim i As Long Code: Ground = Map.Tile(X, Y).Ground There's a look up table for your tiles. Modify it for MS4. |