Too sexy for a normal person's eyes.
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Well, it seems Liam likes Tibia more than his project.
I don't like the top right tree though.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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I'm a little concerned about the diagonal wall below the top left tree. Those lines just doesnt seem right. I suggest you dot it like on all the other places.
Problem with the tree:
Leaves look dimensional, trunks look flat.
Problem with the tree on the top right:
Too close to the edge.
Other than that, I like it.
It does go more with the over all style and the flat trunk thing, easy enough to fix.
I know the tree doesent look right, i dont particularly like the map; it was just me farting around with some tiles lol, that tree up the top right was me checking if i could use the layers in a certain way,
dont judge my mapping on this trash please xD
makes me happy to see you guys think its alright, as for Tibia, i'm not playing it anymore.
-opens vb6-
onwards and upwards 8)
EDIT:
Anyone who fancies having a go at improving any of the graphics, be my guest xD
No chance of this year, Robins so busy and i rely on him for so much, theres so much to do.. and thats even before the game itself starts being made >.>
I'll plod on with what i can; but the 'cool' stuff depends on how busy Robin and Perfekt are at the time, so its all down to chance lol xD
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I did warn you that Silverdale would get priority ;D
I'll have some more time once I get these last few features done for Silverdale though.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?