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Some overworked cliffs for my realmzorz - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Show Off (https://mirage-engine.uk/forums/forumdisplay.php?fid=10) +---- Thread: Some overworked cliffs for my realmzorz (/showthread.php?tid=1273) |
Some overworked cliffs for my realmzorz - Coke - 09-09-2007 As with most of the graphics, egon sketched up some cliffs.. then i destroyed them and redid them lol; I'm retarded at pixeling so they took me ages, its a firm belief of mine that elevation and diversity are key to making a game feel more involved (thus the 4 types of grass etc ~.~)... Well here they are, covered every possible angle in this test map, i'm happy with them even if you guys are not xD (and yes thats an emote lol) ![]() meh? Re: Some overworked cliffs for my realmzorz - Cruzn - 09-09-2007 Too sexy for a normal person's eyes. Re: Some overworked cliffs for my realmzorz - William - 09-09-2007 It looks good. Nice to see your game alive again ![]() Re: Some overworked cliffs for my realmzorz - Robin - 09-09-2007 Well, it seems Liam likes Tibia more than his project. I don't like the top right tree though. Re: Some overworked cliffs for my realmzorz - Mithlomion - 09-09-2007 I totally love it. The mapping is quite good to, Liam your not a bad mapper ![]() You better release this!! Re: Some overworked cliffs for my realmzorz - William - 09-09-2007 I'm a little concerned about the diagonal wall below the top left tree. Those lines just doesnt seem right. I suggest you dot it like on all the other places. Re: Some overworked cliffs for my realmzorz - Matt - 09-09-2007 Problem with the tree: Leaves look dimensional, trunks look flat. Problem with the tree on the top right: Too close to the edge. Other than that, I like it. Re: Some overworked cliffs for my realmzorz - Egon - 09-09-2007 It does go more with the over all style and the flat trunk thing, easy enough to fix. Re: Some overworked cliffs for my realmzorz - Matt - 09-09-2007 Dave Wrote:The shading in the trees make it look like the leaves are concave, adn teh trunk is convex. You just said the same thing I said like 3 posts ago.. Pay attention Dave! Gosh! Re: Some overworked cliffs for my realmzorz - Matt - 09-09-2007 Dave Wrote:the trunk doesn't look FLAT, it looks CONVEX. It DOES LOOK FLAT! God Dave, you're dumb. xD Jk. It's the same thing really. It looks flat, even though it's 2D and technically flat.. O_o Re: Some overworked cliffs for my realmzorz - Coke - 09-09-2007 I know the tree doesent look right, i dont particularly like the map; it was just me farting around with some tiles lol, that tree up the top right was me checking if i could use the layers in a certain way, dont judge my mapping on this trash please xD makes me happy to see you guys think its alright, as for Tibia, i'm not playing it anymore. -opens vb6- onwards and upwards 8) EDIT: Anyone who fancies having a go at improving any of the graphics, be my guest xD Re: Some overworked cliffs for my realmzorz - Mithlomion - 09-09-2007 I might help you if you promise you'll release this, this year. But not as last time, not re-doing everything ![]() Re: Some overworked cliffs for my realmzorz - Coke - 09-09-2007 No chance of this year, Robins so busy and i rely on him for so much, theres so much to do.. and thats even before the game itself starts being made >.> I'll plod on with what i can; but the 'cool' stuff depends on how busy Robin and Perfekt are at the time, so its all down to chance lol xD Re: Some overworked cliffs for my realmzorz - Robin - 10-09-2007 I did warn you that Silverdale would get priority ;D I'll have some more time once I get these last few features done for Silverdale though. |