Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Password Rich text
#26
He might use labels.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#27
Robin Wrote:He might use labels.

Said he used the transparent RTB with it.
Reply
#28
Hmm.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#29
Perfekt Wrote:Doesn't Rez have this in his Zombie game?

[Image: GraveSilenceGUITest3.png]
Reply
#30
Agreed. Its a nice way to do it. You broke the old rectangular shape. However, your GUI and game style seem to allow that...
Reply
#31
It's shards of glass.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#32
The point was that it's a transparent RTB with Asterisk filtering..


Just make an invisible label or something, and store what the user types there, and run a loop for how many characters are in the password they type, and add that many * marks to the RTB.
Reply
#33
In the text boxes change:

String = String + .text
rtb.clear
for i = 1 to len(string)
rtb.text = rtb.text + "*"
next

Then add the opposite for backspace.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)