04-12-2006, 01:06 AM
I got it to the point where it's all visible in the editor, 8 tiles wide * 32 is a 256px wide tileset which was very simple to get to. The only thing is, is when I select the 8th tile, furthest right, it blts it to the picSelect but when I try and map with it it puts down a different tile. I am not sure why this is happening but I think I got it narrowed down to this bit of code Sub EditorMouseDown
My first guess was to simply change the 7 to 8 but that never worked. Any ideas? Thanks a lot.
Code:
If frmAzarak.optLayers.Value = True Then
With Map.Tile(X1, Y1)
If frmAzarak.optGround.Value = True Then .Ground = EditorTileY * 7 + EditorTileX
If frmAzarak.optMask.Value = True Then .Mask = EditorTileY * 7 + EditorTileX
If frmAzarak.optAnim.Value = True Then .Anim = EditorTileY * 7 + EditorTileX
If frmAzarak.optFringe.Value = True Then .Fringe = EditorTileY * 7 + EditorTileX
My first guess was to simply change the 7 to 8 but that never worked. Any ideas? Thanks a lot.